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cvars n commands.txt
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1999-09-15
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Action Half-Life - cvars and commands
================================================
This is your basic list of cvars and commands.
Sever op's will find it useful, as will anyone wanting to use the radio/gestures.
All the other commands are bindable through the menu's in HL (Configuration/Controls).
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COMMANDS:
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weapon - Use your unique weapon quickly or cycle back to last weapon used
useitem - Switch unique item on/off
ignore - Cycle through 'ignore messages' mode.
(broadcast, broadcast & radio, all or none)
gesture <animation> - allows you to point, wave forward or taunt etc
The animations that work are :
point_forward, point_up,
wave_forward, wave_stop,
flipoff, taunt & salute
radio <file> - just like AQ2. Radio, name of file.
Only works with team mates (therefore, teamplay only).
Available radio messages are :
1 2 3 4 5 6 7 8 9 10 back cover down enemyd enemys forward
go im_hit left reportin right taking_f teamdown treport up
change - brings up menu to change team, pistol, item etc
choose <weapon or item classname> - select this weapon/item as starting weapon/item/pistol
stunt - the 'stunt key'. This key will eventually let you do everything from spin kicks to
wall hugging... currently, all it does is the spin kick (hit 'stunt' then 'jump').
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CVARS:
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mp_chaseonly - on/off currently (Action Teamplay only)
0 = when dead, can do what you want (free fly noclip, POV cam etc)
1 = when dead, forced to POV chase cam of team mates ONLY (stops cheating)
*NEW*
mp_nochasecam - on/off
0 = on
1 = off (even if 'mp_chaseonly' is on).
*NEW*
sv_lowlag - on/off (Good for internet servers. Reduces server load etc).
0 = none. Usual amount of blood, decals getting spawned etc
1 = Cuts down on the blood trails, reduces the amount of decals
put down etc (eye/ear candy).
mp_teamplay - 3 states
0 = no teamplay
1 = Action style teamplay (rounds, choose items etc)
2 = Old style teamplay (DM with teams basically...)
mp_teamlist - teamname/model;teamname/model; etc
Up to 4 teams can be defined.
mp_tkdeal - How to deal with TeamKiller's (Ppl who kill team mates over and over)
0 = see 1
1 = Punishment only.
Once they hit the 'teamkill limit', they spawn with
nothing, can't pick up anything and cannot deal out
damage. Also, they glow (kinda) and anyone killing
them gets a frag (even team mates).
2 = Vote Kick.
Same as above, except members of the same team as the
TK'r are given the option to vote. If the result > 45%,
the TK'r is kicked.
mp_teamkills - Max number of team kills before punishment
A teamkiller needs to reach this or greater amount of kills before
punishment or voting comes into play. See readme.txt/WHATSNEW.txt
for how it works...
mp_roundtimelimit - What it says. Time limit, in minutes, but for each round.